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            Depending on the node ordering, an adjacency matrix can highlight distinct characteristics of a graph. Deriving a "proper" node ordering is thus a critical step in visualizing a graph as an adjacency matrix. Users often try multiple matrix reorderings using different methods until they find one that meets the analysis goal. However, this trial-and-error approach is laborious and disorganized, which is especially challenging for novices. This paper presents a technique that enables users to effortlessly find a matrix reordering they want. Specifically, we design a generative model that learns a latent space of diverse matrix reorderings of the given graph. We also construct an intuitive user interface from the learned latent space by creating a map of various matrix reorderings. We demonstrate our approach through quantitative and qualitative evaluations of the generated reorderings and learned latent spaces. The results show that our model is capable of learning a latent space of diverse matrix reorderings. Most existing research in this area generally focused on developing algorithms that can compute "better" matrix reorderings for particular circumstances. This paper introduces a fundamentally new approach to matrix visualization of a graph, where a machine learning model learns to generate diverse matrix reorderings of a graph.more » « less
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            The visualization of a network influences the quality of the mental map that the viewer develops to understand the network. In this study, we investigate the effects of a 3D immersive visualization environment compared to a traditional 2D desktop environment on the comprehension of a network’s structure. We compare the two visualization environments using three tasks—interpreting network structure, memorizing a set of nodes, and identifying the structural changes—commonly used for evaluating the quality of a mental map in network visualization. The results show that participants were able to interpret network structure more accurately when viewing the network in an immersive environment, particularly for larger networks. However, we found that 2D visualizations performed better than immersive visualization for tasks that required spatial memory.more » « less
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            Pathfinder network scaling is a graph sparsification technique that has been popularly used due to its efficacy of extracting the “important” structure of a graph. However, existing algorithms to compute the pathfinder network (PFNET) of a graph have prohibitively expensive time complexity for large graphs: O(n 3 ) for the general case and O(n 2 log n) for a specific parameter setting, PFNET(r = ∞, q = n - 1), which is considered in many applications. In this paper, we introduce the first distributed technique to compute the pathfinder network with the specific parameters (r = ∞ and q = n - 1) of a large graph with millions of edges. The results of our experiments show our technique is scalable; it efficiently utilizes a parallel distributed computing environment, reducing the running times as more processing units are added.more » « less
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